# Impossible Mission E023: tenth fragment from the Room13 stereo

Verified retained branch:10/36 pieces, SNO0/LIFT4, zero ofnine password letters.
The game is incomplete. All nine prior nonblack32x16 image masks are an exact
subset of ten new masks. New mask:0ebf84df3aaa5f2064e7380ace7cb4c763fa03c83588431de1d79536bc712442.
Inventory HUD12:43:39 follows E022's12:43:07 without a ten-minute penalty.
Two earlier ordinary deaths remain; no additional death on the retained branch.
32 layouts/76 entries. Normal-boot completion proof remains outstanding.

Room13's ordinary bottom terminal76/194 accepts SNOOZE. The controller matches
the rendered terminal title and accepted-command message against observed
fixtures, then confirms three frozen gold bodies. Detection uses actual RGB
body colour183,100,24 and blue beams58,49,255; the visibly blue bed and complete
lift stripes are treated as observed static furniture, not laser fire. Known
avatar/reward occlusions have a bounded observed-memory allowance.

The successful route goes directly to the left lift43.5, UP50, stereo111/50,
DOWN194 on the same lift, then original Left194 exit to shaftI. The freeze
guard remains active until a supported standing actor reaches the clear bottom.
The card is confirmed visually and the inventory scanner checks all nine exact
previous hashes, one new hash, the code balance and actual PocketOFF.

Eight Room13 plan trials were run. Only two are retained and replayed:
room-plan-20261010-122616 and room-plan-20261010-124353. Each has one initial
laboratory snapshot and zero intermediate restores. Six other unpromoted
trials are excluded: the middle bed returned Nothing here; the lamp208 and
black square92 did not start searches; late top approaches after robots resumed
motion were aborted, including an ambiguous close-range actor. These are
development evidence, not retained game progress. No unchanged failed test
was repeated: the final route reaches the stereo while SNO is still observed.
The bed remains present on the retained branch; its empty result is known from
the separate laboratory trial and should not be searched again unchanged.

Replay:39.96s,25fps,960x800,542 actual RGB observations,
31.919873 measured PAL emulated seconds. Full320x200 field enlarged threefold.
Zero-order hold at1x, no interpolation, silent, decision pauses omitted;
2s labelled initial-source holds and4s verified inventory still. Full decode,
actual video-frame visual checks and32 frozen source
entries pass. Complete retained-source wall charge:140.049182s, including
startup and cleanup; the six other trials are excluded from this figure.

Policy: rendered RGB, ordinary actions and observed memory. Separate declared
emulator raster diagnostics account for timing. Bounded inputs, watchdog and
neutral cleanup remain active; zero agent GPU allocation. No gameplay RAM
coordinates, hidden contents, trainer or game memory writes. No ROM, private
snapshot, raw RAM dump or executable is distributed.

Video SHA256:eb4c5a77626e97c79da8036bd807bc7504881887c8249260608855b8a603550e
YouTube:https://www.youtube.com/watch?v=En1PPNMSF6Q

Next: new furniture, ordinary code resupply, password assembly and reproducible
normal-boot completion. Prior E021/E020/E018/E001, Pengo/Pleiads and lab catalogs
are preserved.
