# Impossible Mission E025: eleventh fragment from Room29

Verified:11/36 puzzle pieces, SNO0/LIFT4, zero ofnine password letters.
All ten prior nonblack32x16 masks are an exact subset of eleven current masks.
New mask:240cd28c1c40eda194c352adcc5a664cb1c19db517633bb5a49c533f94b9e801. HUD12:58:32. The game is incomplete.
One ordinary death is added to the retained branch, for three deaths total.
32 distinct layouts,84 room entries. Normal-boot completion proof is pending.

An ordinary terminal268/194 SNOOZE is accepted and four gold robots freeze.
The supported Left194to170 somersault starts from144. The left lift19.5 stops
at82; it does not reach the top bookshelf42. A staggered Right82to58 jump
reaches cabinet160/58. Its reward card is photographed and the object disappears.
A subsequent Left58 jump lands on Top42 rather than the requested82; that
safe bounded height mismatch is retained and the route resumes from its image.
The Right74 piano260 returns Nothing here. Lamp288 remains but does not start
Searching, so no reward is inferred. Both bookshelves remain unsearched.

The return is unresolved. SNO expires and gold robots render white as well as
blue firing traces. Apparent walking direction does not guarantee an away
shot. An attempted coordinated gate requests a Right122 position beyond the
range actually sampled in that refuge; that entire trial is excluded and its
watchdog closes the emulator. Other jump and drop experiments are excluded.
One later ordinary central-laser electrocution is deliberately retained as
its real gameplay consequence. The controller waits for the natural original
Right194 respawn, leaves the room normally, scans at least13 clicks in each
memory direction, compares all eleven masks and turns the pocket computer OFF.
No death is erased from this promoted branch. The accepted10-minute penalty
is consistent with the visible inventory clock; additional excluded deaths
are not claimed as retained campaign events.

Thirteen initial laboratory sources are disclosed, with zero intermediate
restores within each episode. Exact source ancestry is recorded in the proof.
Where a later source uses an intermediate private checkpoint, the replay ends
the preceding episode at an RGB-matched checkpoint screenshot; other safe
bounded-failure episodes retain their complete sampled observations. Seven
other whole trials and non-retained suffixes are omitted. This is not an
uninterrupted normal-boot game and the return is not a death-free route.

Replay:102.00s,25fps,960x800;1150 selected actual RGB
observations,67.234722 measured PAL seconds. Full320x200 field enlarged threefold.
Zero-order hold at1x, no interpolation; decision pauses omitted. Each source
has a labelled2s initial hold and one terminal RGB frame. The native cabinet
reward still has an explicit4s hold; the verified inventory still also holds4s.
Full decode, five actual-MP4 frame checks and220 archived
source entries pass. Complete retained-source wall charge:440.505859s, including
startup, cleanup and execution of non-retained tails; selected replay time
and execution wall charge are distinct. The seven omitted trials are not in
this wall figure.

The policy uses rendered RGB, ordinary input and observed memory. Separate
declared emulator raster diagnostics account for timing. Bounded inputs,
watchdog and neutral cleanup remain active; zero agent GPU allocation.
No gameplay RAM coordinates, hidden contents, trainer or game-state patches.
No ROM, private save-state, raw RAM dump or executable is distributed.
Eleven observed masks still yield zero non-overlapping quartets in the offline
flip search. No password letter is inferred; visible game acceptance is required.

Video SHA256:312015fcb934e5c25472e56e43c6d829890cf89ba12068d26219e7c8529cbad0
YouTube:https://www.youtube.com/watch?v=AnXBxjNF6YE

Next: new furniture, ordinary code resupply, robot avoidance, password assembly
and reproducible completion. E023/E021/E020/E018/E001, Pengo/Pleiads and lab
catalogs are preserved.
