# PENGO-E016 — Egg transitions and matched neutral controls

Five recipes reproduced twice from reset at native speed:10 processes,56,196 physical frames,240.797seconds. Every pair matches declared trace bytes and sampled rendered pixels/exposed devices. Complete-machine identity remains UNKNOWN. v1 was prepared but never executed; v1.1 corrects the death-phase censor before any emulator job, preserving v1 inputs and registration.

The initial automatic hatch removes coordinates(1,5),(9,5),(3,3) from the egg table at607, changes the egg header6→3, and creates three agreeing actor sprites at those coordinates. The total objective count stays6. The rendered sequence shows cracking ice, eggs and generated Sno-Bee. Table disappearance during hatch is a transformation, not an eliminated objective.

Two scoped ACT3 direct interactions behave differently:

| Target egg | Healthy root | Input | Direct acknowledgement | Matched neutral control |
| --- | --- | --- | --- | --- |
|(11,7)|6471, player(11,8)|UP+BUTTON6472–6473|At6473: objectives8→7, eggs5→4|Counter stays8 and header5 through6610|
|(7,11)|6850, player(7,10)|DOWN+BUTTON6851–6852|At6852: objectives7→6, eggs4→3|Counter stays7 and header4 through6989|

Coordinates are zero-based. The action cases show destruction animation and a500-point glyph at the affected cell; no replacement Sno-Bee is generated there during the measured window. The three existing mobile actor generations persist. The objective/egg decrease happens before the display animation finishes. HUD/RAM score remains8030 or8560 over these fixed windows despite the500-point glyph; the score-award timing and value are not accepted as a scoring rule here. A points overlay must not be read as ordinary ice, an egg, or a new objective.

The second action has death_collision_delay at6925; its neutral control has the same phase at6921. Those deaths occur after the6473/6852 direct event windows and are retained, not erased to label the entire suffix safe. The first action/control suffix has no observed death. **A verified objective-reduction primitive is not proof that waiting afterward is safe.**

The fixed-source census additionally observes egg-coordinate movement: an ACT3 egg moves from(7,9) to(7,11) before its later direct elimination. Slot reuse and coordinate removal alone do not establish identity; finite native sliding confirmation remains separate. Later-ACT capacity and unobserved paths stay UNKNOWN.

Scoped skill admission: direct egg-block destruction with a verified adjacent stance and blocked push geometry can produce immediate official removal; hatch preserves objective identity as a generated Sno-Bee. Do not impose a mandatory EGG→SNO-BEE→CRUSH path. The runtime pixel-agent still receives pixels only; this is privileged planner/validation evidence.

E005 remains gated by the latency sample, opt-in controller and validated event reader. It targets6→0 without optimizing score or time. Historical search and Pleiads reproduction remain unchanged.
