Impossible Mission E018: seventh piece and safe return
Latest milestone: seven puzzle pieces retained
7 of 36 pieces, 0 of 9 password letters. The game is still incomplete. The agent has observed 32 distinct room layouts across 69 entries. In E018 it searches the room24 typewriter and returns safely to the original corridor. The inventory preserves all six earlier piece masks and adds a seventh. SNOOZES: 0; LIFT INITS: 3. No new death occurred in this collection run; the retained laboratory chain includes two earlier ordinary deaths.
Watch on YouTube · E018 report and evidence
The 47.16-second silent video shows actual sampled RGB at 1x measured emulated time, with a 2-second opening hold and a labelled 3-second inventory still. Controller decision pauses are omitted. One initial laboratory snapshot, zero intermediate restores in this run; whole-game proof from normal boot remains outstanding. The earlier E001 controller result is preserved below.
Validated skills now include lift travel, short-gap crossings, somersaults, furniture reward recognition, an ordinary SNOOZE command and a safe return. General robot avoidance, musical resupply, remaining searches and password assembly still need work. Gameplay decisions use rendered pixels, ordinary actions and observed memory; separate emulator raster diagnostics only account for timing. No gameplay RAM coordinates, hidden contents, trainer or memory writes.
Route and validation
The right lift reaches floor98 but cannot reach the top exit. After the typewriter search, the return requires a leftward jump, a fall to the outer left lift, ascent to floor50 and a rightward somersault across the top gap. The controller checks rendered support, robot positions and input release. The ordinary SNOOZE freezes the two observed robots during this route.
The final Pocket Computer scan preserves all six prior memory masks and adds one. HUD12:38:13 follows12:37:37 without a ten-minute death penalty. Both inventory codes are independently read from actual coloured glyphs. The run closes normally, releases input and uses no intermediate snapshot load. This is progress within a disclosed laboratory chain; it is not a completed uninterrupted game from normal boot.
Evidence and accounting
Full report · Proof summary · Replay metadata · Frozen controller and helpers · Inventory image · Video verification
This run contains823 sampled RGB observations and42.122702 measured emulated seconds. Execution wall charge137.913666 seconds includes startup and cleanup; it excludes discarded development runs and other campaign work. No agent GPU allocation. Full video decode and helper hashes pass. No ROM, private snapshot, raw RAM dump or executable is distributed.
