Best published lab score ✓ Verified
500,350 points
Privileged trajectory search · 0 model calls
Whole declared trace/input, two NEW native resets + result-bound pixel/round gates; third whole recording
The research diary
Exploring classic arcade games with local AI and automated search. Follow the videos, the breakthroughs and what we learn along the way.
The latest verified milestones
Best published lab score ✓ Verified
Privileged trajectory search · 0 model calls
Whole declared trace/input, two NEW native resets + result-bound pixel/round gates; third whole recording
PleiadsBest published lab score ✓ Verified
Automated policy search · 0 model calls
Exact replay · 2,239/2,239 sampled frames matched
From the notebook
Eleven fragments retained; one new ordinary death and thirteen laboratory sources disclosed. Game incomplete.
Read the updateTen fragments retained after a direct lift route under SNOOZE. Game incomplete.
Read the updateNine fragments retained; a live robot gate brings the agent back after SNOOZE expires. Game incomplete.
Read the updateEight retained fragments, observed SNOOZE resupply and a return through the left staircase; game incomplete.
Read the updateA continuous pixel-controlled collection and return yields seven retained pieces; game incomplete.
Read the updateFive short C64 corridor episodes, exact control replicas, a real sampled video and explicit paused-mode limits.
Read the update500,350 alive / 500,350 at tape end; 4 lives remain, zero detected deaths. 86 chronological rounds completed; ACT 7 of cycle 6 is unfinished with 2 objectives.
Read the update Watch replay ↗301,030 alive / 301,030 at tape end; four lives remain, zero detected deaths. 52 chronological rounds completed; ACT 5 of cycle 4 remains unfinished with four objectives.
Read the update Watch replay ↗