Project Pleiads
Project Pleiads is the first Arcade.it AI Lab experiment. We are building a reproducible system that can observe, play and analyse the 1981 arcade game Pleiads / Pleiades, by Tehkan, using local AI, computer vision and automated search.
5,750
points · zero model calls
90%
9B / history3 / nearest4
1.5%
on the same 200 visible-player cases
E006
E006 — Diversity Search
5,464 completed registry records in the last full dataset checkpoint at this checkpoint, including infrastructure smoke tests. E005: 2,002. E006: 3,102.
Full registry counts last synchronized: 2026-10-05T08:28:16.420013+00:00.
Watch the latest verified record
Latest verified milestone / run evidence
- Run ID
pleiads-20261005-131958-e6ceb4- Experiment / controller
- E006 / native5
- Score
- 5,750 points
- Survival
- 216.760 s (emulated game time)
- Real-time / replay
- Confirmed / exact recorded-input replay
- Screenshot matches
- 2,239 / 2,239 captured samples
- Original manifest SHA-256
9df9cf29b00e0b2ad6f2d209b462bff7f27495a0c01c38b14e83a7c013ec3943- Evidence files
- Original manifest · Ordered actions CSV · Replay comparison · Screenshot hashes
All captured samples were checked, at one capture every six emulated frames. Screenshot bytes and game software are excluded. CSV preserves the original TSV action order. This is a laboratory milestone, not a world-record claim.
Validated checkpoint: 2026-10-05. Data last synchronized: .
Latest record verified from reviewed published run evidence. Registry counts retain the last full dataset checkpoint; record publication does not refresh the complete dataset. This is a snapshot, not a live counter.
Registry count checkpoint: 2026-10-05T08:28:16.420013+00:00. The latest reviewed record and its evidence update separately from full dataset totals.
Frames, models, skills and game inputs
captured frames→Perception
CV / optional Qwen→Controller
legal joystick + fire→MAME
next game frames
Frames → Qwen observation → strategy / skill selection → controller
Perception benchmark: E002. Policy selection experiment: E004. These results carry their own model and latency evidence.
Policy Search → timed skills / native plan → controller → MAME
E005 and E006 milestone runs execute the selected plan directly, with no Qwen inference during gameplay.
Four distinct research branches
What the experiment can establish
We distinguish an observed score, a real-time confirmation and a reproduced input sequence. Evidence labels describe the strength and origin of a claim. We make no claim that the game has never been completed, and no world-record claim.
The laboratory uses MAME and game software obtained separately. We distribute our experiments, not the game. Read the ROM and media policy and reproducibility guide.
A short history of the game
MAME’s maintained driver identifies Pleiads (1981), Tehkan, with a licensed Centuri version. Its input definitions specify horizontal left/right movement and a firing button. The laboratory preserves the emulator version and DIP settings in each run manifest. Source: MAME’s Phoenix/Pleiads driver.
In our observed runs, the player moves along the lower edge, fires upward and encounters changing enemy formations. Those transitions motivate timed skills and visual controllers. Their exact phase identities, round counter and any late-game ending remain unverified laboratory questions; we do not infer them from a score alone.
